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#1 (permalink) | ||||||||
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You know how after those videos from E3 a lot of people here (including me) weren't impressed at all by the Too Human videos? well even if you don't remember, it turns out that a lot of people felt the same way. The demo had a bad frame rate and camera, but it turns out that Too Human's developer has some things to say about this:
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Denis Dyack: It's a mixed bag really. On one hand, we think we successfully highlighted how fun the game is to play, its pick up and playability. We showed off the cool combat elements and gave people a sneak peak into the overall direction we're going with the game. We, of course, enjoyed the positive feedback we received on the game coming out of the show. However, on the other hand, it might have been too early to show it off, especially on the show floor. Although we have said all along that the demo we showed was not a final representation of Too Human, we still received and have seen a number of comments regarding the framerate and that we did not show enough outside the combat elements. 1UP: What part of the game did you hear the most positive feedback about? DD: The gameplay. Those who played the game said it was really fun and felt they could pick up the controller and play it almost immediately. That is something that is very important to us. 1UP: The element of the demo that surprised us the most was the framerate, which was significantly choppier than what we saw of the game when we visited Silicon Knights back in February. What changed since then? DD: Several things actually. Epic has added significant technology to the Unreal Engine 3 as they try to adapt it to the 360 hardware, and we have as well. Unfortunately, there was not time to fully optimize the newest adaptations before E3. You guys saw it running in a better framerate when you visited Silicon Knights. We are confident that we will get the framerate back and well beyond the framerates that you first saw. 1UP: We've heard some players comment that if the framerate runs slowly now in the single-player game, it seems like it will be difficult to smooth things out for four players going at it simultaneously by November. Any concerns in that area? DD: No, when the game is finished, the framerate will not be a problem for multiplayer. 1UP: Can you make a guarantee about what the framerate will be in the final version of the game? Will it never drop below 30 frames per second? DD: I can make the guarantee that the game will be good and will not be affected by poor framerate when it is completed. We will be at 30 [frames per second] with much more going on than we have right now. 1UP: Does what you just said also hold true for when playing four-player co-op? DD: Yes, absolutely. 1UP: Any regrets about showing the game at this early stage? DD: Yes, some. However, some good lessons were learned from it as well. In the end, I do not think this particular E3 showing will mean much for Too Human. In the end, only the final game will matter. 1UP: Any final words about the differences players can expect between the version shown at E3 and the final game? DD: Everyone should put E3 into perspective for what it is...publishers and developers showing unfinished games to the media in advance of completion. What was shown at E3 was not anywhere close to what Too Human will be like when it is finished. We knew going into the show that it would be impossible for people to get the true vision for the game. Story, technology, gameplay, graphics and audio were all works in progress and mostly absent from the build. We still have a great deal to do with the game. But, we can't wait for when people play the final game. In the meantime, however, there is much more to come! Source: http://www.1up.com/do/previewPage?cId=3151120 ...i'm still a little skeptical. For a game that has been in development for a decade, there seem to be a lot of problems. Of course there is the fact that Halo looked horrible at E3 and turned out amazing, but really how often does that happen? ;) |
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#2 (permalink) | |||||
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If you look at the original Too Human concept and what it's planned to be now, along with console switches and stuff, I really don't think 10 years of work has all gone into this exact game. I still think it is going to be awesome, though.
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#4 (permalink) | |||||
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framerate and camera dont make a game. multiplayer, story, and gameplay make a game.
__________________
![]() ![]() ![]() Do you know what the chain of command is? It's the chain I go get and beat you with till you understand who's in rutting command here. ~Jayne, from Firefly |
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#7 (permalink) | ||||||
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it can defiently break a game, a game with great storline is good and all, but no one will play it if you skip along playing SP...... |
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#8 (permalink) | ||||||
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so if this game exists, you wouldn't buy it because of framerate?
__________________
![]() ![]() ![]() Do you know what the chain of command is? It's the chain I go get and beat you with till you understand who's in rutting command here. ~Jayne, from Firefly |
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#9 (permalink) | |||||
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um yea if camera is horrible its hard to get into the character, and its just annoying for really badframe rate, thats why i couldnt play oblivion cause for some odd reason it had bad framerate on mine and i just got tired of it it was makeing me angry....so yes i wouldnt buy it i would just read the script and be happy
and it WILL NOT have great gameplay if it has a horrible camera and crappy choppy framerate |
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