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GTA IV briefing in Game Informer, multiplayer and more
Posted Apr 11th 2007 11:35AM by James Ransom-Wiley Filed under: Sony PlayStation 3, Microsoft Xbox 360, Action, Adventure, Online Game Informer gets the scoop on GTAIV in the May issue (not on "newsstands" yet), getting a peek at the Xbox 360 work-in-progress running on a debug unit. So, what's new besides what we saw in the trailer? Lots. Setting: re-created Liberty City (better mirrors real-world NYC; smaller "geographical mass" than San Andreas, but more densely populated) * MetLife building = "Getalife" * Statue of Liberty = "Statue of Happiness" * DUMBO = "BOABO" (Beneath the Offramp of the Algonquin Bridge Overpass * Area includes an adaptation of four of NYC's boroughs (no love for Staten Island), and a section of Jersey: o Manhattan = "Algonquin" (The Lenape did speak an Algonquin language from which our word "Manhattan" is derived) o Brooklyn = "Broker" o Queens = "Dukes" (a duke ranks just below a prince) o Bronx = "Bohan" o New Jersey = "Alderney" (also named for one of the British Channel Islands -- or a breed of cattle) Main character: Niko Bellic; "Eastern European" ('cause who really keeps track of the countries over there?) * Lured to Liberty by cousin Roman's suspicious emails (Roman claims to be living the America Dream: 2 women, 4 hot tubs, and 15 sports cars); Roman actually operates a rundown taxi depot in Broker and has gotten himself into a "load of trouble" * NEWS FLASH: "Many of Niko's activities revolve around being a criminal" Miscellaneous: * NPCs: lots of "non-American" characters, varied behaviors (e.g., shopping, drinking, smoking, chirping, hurrying, or just maxing on the stoop), "context sensitive," and dependent on environment; more freaks: "angry yuppies" and "lunatics" * Dynamic storyline: "A big part of the game is delivering story in new ways and allowing the player to plot their [sic] own destiny"; less of a sense of being a slave to NPCs' demands; communication is also dynamic (in person, by celly, etc.) * No planes; but motorbikes * Improved physics; characters' movements are influenced by weight and variations in physical terrain * Emphasis on night and day lighting * Seamless loading after initial boot (even between indoor and outdoor environments) * No details about targeting system -- but Rockstar claims to have found the new "sweet spot" * Voice casting will not focus on big-name stars; soundtrack will reflect 2007 * Crime experts and ex-police have helped Rockstar create a realistic contemporary criminal atmosphere (i.e., it's not the 80s or 90s anymore; crime and crime-fighting have evolved) * Multiplayer confirmed; not MMO * Both Xbox 360 and PS3 version will 'likely' be identical; Xbox 360 version will include exclusive episodic content (what about PS3?)
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